Voyager is forced to land on a planet that turns out to be less dead than it first appears. |
Original Air Date: Nov. 10, 1999. Teleplay by: Michael Taylor, Brannon Braga, Joe Menosky. Story by: Michael Taylor. Directed by: Winrich Kolbe.
THE PLOT:
Voyager is pulled into a subspace corridor, which they escape only thanks to the intervention of the Turei. The Turei are not friendly, however, demanding to board the starship to purge its records. When Janeway refuses, they attack, and Voyager has no choice but to hide on a nearby planet whose radiation will discourage pursuit.
They land in the midst of a ruined city, destroyed in what appears to have been a nuclear war. Surprisingly, there are life signs, which they trace to an underground chamber filled with stasis pods, many of which still function after 900 years. Seven impulsively revives Gedrin (Jeff Allin), the occupant of the first pod they find.
Gedrin reveals that this was once the home of his people, the Vaadwaur. He describes them as a race of merchants who mapped out the subspace corridors to trade with distant planets, including Neelix's ancestors. He agrees to help Janeway navigate the corridors to shave decades off Voyager's trip in return for reviving the rest of his people and helping them find a new home.
Neelix uncovers hints in ancient Talaxian literature that the Vaadwaur may not be the peaceful race they claim to be. That may be a moot point, though, as the Turei have started orbiting the planet in force, determined to either board Voyager or destroy her.
CHARACTERS:
Capt. Janeway: Seven commits a massive breach of protocol by reviving Gedrin without permission. Janeway deals well with this. She shows sympathy for Seven's reasons, but she also makes clear that those reasons are no excuse for what she did. Her interactions with Gedrin show a similar balance. She's empathetic as he stares out at the ruins of the city. However, while she agrees to help his people resettle, she flatly refuses to give them Starfleet weapons, growing steadily frostier when Gedrin's superior, Gaul (Robert Knepper), attempts to insist.
Seven of Nine: As a Borg drone, she participated in the assimilation - and destruction - of many cultures. She sees the revival of Gedrin and his people as an opportunity to rebuild a dead culture. She earns appreciation from the Vaadwaur for her efficiency and even her bluntness, a quality that's often been criticized by her fellow crew members. However, when Neelix approaches her with his findings, she takes him seriously enough to cross check the mentions of the Vaadwaur in Talaxian literature against historical data she retains from being Borg.
Neelix: He only vaguely recognizes the term, "Vaadwaur," when Gedrin first talks to him, connecting it to its most common usage among Talaxians: "foolish." But when Naomi Wildman is uncharacteristically reluctant to socialize with the Vaadwaur children, he is perceptive enough to listen to her reasons. This prompts him to look more closely into the Vaadwaur in his people's literature. He also is intelligent in handling his discoveries. He makes no accusations, tacitly acknowledging that it may be nothing; he just asks Seven to cross-reference against her data before they jointly take their findings to Janeway.
THOUGHTS:
Dragon's Teeth has an arresting opening. Gedrin and his wife, Jisa (Mimi Craven), run to the stasis pods as the city above them is bombarded. Gedrin calms her before the two enter their pods, planning to wake in five years. This teaser immediately establishes him as a sympathetic figure, and it's the single most effective way the script tries to steer our initial impressions of the Vaadwaur.
There are interesting ideas in this episode. Gedrin presents his people as merchants; Neelix's legends indicate that they were conquerors. When confronted about this, Gedrin admits that both versions are true. I like this, because societies don't tend to have one set of values that never changes. It makes perfect sense that the Vaadwaur may have been merchants and eventually developed into conquerors (or vice-versa). I also found the way Neelix and Seven cross-referenced mentions of the Vaadwaur in literature with actual data to be an intriguing idea, even if the tight screentime in the episode leaves this to be heavily simplified.
"Heavily simplified" is the episode's biggest problem. By reviving Gedrin and his people, the Voyager crew effectively bring a race back from extinction. There are a few lines dealing with this, mainly in exchanges between Seven and one of the Vaadwaur or between Seven and Janeway, but it's a concept the script never completely engages with. The Vaadwaur both intellectually and emotionally process being so far out of their time with ridiculous ease. Even Gedrin accepts his new situation very quickly, and he's the only Vaadwaur to be even shown grappling with it.
Dragon's Teeth was initially intended as a double-length episode, like the previous season's Dark Frontier. It really should have remained as such, because 43 minutes just isn't enough time for everything this story is trying to do. I still like this episode, which moves along quickly and is never less than entertaining. At twice the length, though, I think its ideas might have been explored more thoroughly, and I think the story would have had some much-needed time to build. It's a good episode of Star Trek: Voyager - but with that extra time, I think it might have been a genuine highlight.
OVERALL:
Dragon's Teeth suffers from being a single episode. The plot is rushed, and the most interesting ideas are shallowly glossed over. That said, it at least has interesting ideas. It's also well made, with director Winrich Kolbe providing some decent visual moments, such as Voyager sat amidst the ruins of a bombed-out city.
It could have been and should have been more. Even so, I enjoyed watching it, and I'd rate it as an above-average episode.
Overall Rating: 7/10.
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